
The easiest way to practice imo is to play a warrior or a paladin and practice beating people up. Too low, and your character might fall over. Some abilities cause instability, which lowers it. Your stability is your character's footing. Some abilities restore your stamina, like the guard ability. Lowering your stamina too low will reduce your stats, so keeping some available is important. Your stamina is the resource used to use combat abilities. You can see the enemy's stance next to their name, as well as I think the move they plan on using, allowing you to plan in advance the move/stance you would like to use. You can look in the skills menu to see what each ability requires. Your current "stance" (dictated by the picture next to the ability/action that you are going to take) influences what abilities you can use. Certain melee attacks do this, but magic damage also generally works from what I can tell. There are certain effects that bypass armor (sundering), so you can deal some damage directly to the enemy's health. Armor is eventually broken, allowing you to deal damage to their health. Dealing damage makes their armor (if they have any) take the damage first. For example, a lot of the attacks target the torso of the opponent. When you attack, it has a height/area it targets. I haven't done much ranged combat, so I couldn't tell you about that, but the way melee works as far as I can tell is as follows: Fixed Harpy Breeding Ground Elite Harpy's battle outcomes.Added a Creampuff requirement to dumping cum in the inn.Fixed a bug with mountainman skin on ogre anal animation.Made it easier to leave to previous map.

